Hi, I’m Sam. A level and technical designer who was introduced to the gaming community through competitive Call of Duty. Since then I have moved into taking a more technical view of design and gameplay mechanics. From basic pickups to deployable weapons and inventory systems.
This initial interest has been built up over the years to encompass more complex game mechanics as well as sparking a keen interest in games design, level design, events management and games environments.
Feel free to contact me through email or LinkedIn if your looking for someone with a strong understanding of the design and implementation of games mechanics and level layouts.